Do you know that feeling of successfully 3D modeling your first original idea?
I live for that!
It’s that same thrill that comes from taking apart a household item just to see what’s inside and how it originally built. How was it 3D modeled and manufactured?
I love the quest for the unknown and the undiscovered.
I’ve always been a designer, maker, and hacker. From building furniture out of concrete and wood, launching model rockets, and 3D scanning my head – making a mold out of it – and turning it into a concrete planter, I’ve always sought out the weird, wonderful, and the experimental intersection of digital and physical.
I used to teach 3D printing and Fusion 360 classes, but now I spend most of my time creating YouTube videos and Online Courses in order to reach more people. There’s something powerful in being able to help people from all over the world learn.
But I realized there are people all over the world hungry for more knowledge. People that don’t have the money, time, or resources to enroll in a University program. Yet, they still deserve the ability to turn their ideas into 3-Dimensional objects. The ability to learn anything on the web is changing entire cities, communities, and cultures dramatically.
I love teaching others the skills necessary to turn their ideas into 3-Dimensional objects. I wanted to get more serious about it. I wanted an excuse to dive deeper than I ever have before – to start creating free and accessible content for people around the world. So I started Product Design Online.
Product Design Online is:
- An exploration of the intersection between design and manufacturing.
- Helpful tips and tricks to help you learn Fusion 360.
- An investigation into stuff that’s not quite correct. It’s a crack in the mirror of normalcy that allows us to peer into the inner workings of the world.
- Not your average tutorial series – a series that helps you learn software while actually building products.
- A community of like-minded makers, designers, engineers, and hobbyist that are pushing the boundaries of 3D modeling and making.
So let’s go build things that have never been built before. And make things we never believed were possible. There are amazing problems just waiting to be solved, and amazing stories just waiting to be told.